What is a good ping?

5 min read · Updated July 12, 2026

Under 20 ms is excellent, under 50 ms is good for almost everything, and past 100 ms you start to feel every click. Here is the full scale — and how to reach the good end of it.

The scale, by activity

Competitive shooters and fighting games: under 20 ms is ideal, under 40 ms is fully playable, and past 60 ms you are trading at a disadvantage. Casual and slower games are relaxed: 60–100 ms rarely spoils MMOs, strategy or co-op play.

Video calls stay natural up to roughly 100 ms; past 150 ms people start talking over each other. Browsing tolerates more — pages just feel progressively less instant as ping grows. Streaming barely cares at all, because video buffers ahead.

One caveat before you judge your number: ping is always to somewhere. A test measures the round trip to a nearby server; a game measures the trip to its server, which may sit in another country. Good home ping with a bad in-game ping usually means the game region, not your line.

What sets your ping

Distance and routing come first — light in fiber covers only about 200 km per millisecond, and your packets rarely take the straight line. This is the part you cannot buy your way out of; you can only pick closer servers.

Access technology comes second: fiber typically idles at 2–10 ms to a nearby server, cable at 10–30 ms, DSL at 15–40 ms, 4G/5G at 20–60 ms with jumps, and geostationary satellite at 500+ ms by physics alone.

The last hops are yours: a congested Wi-Fi link adds anywhere from 2 to 50 ms of wobble, and a VPN adds its detour on top. A gigabit plan fixes none of these — bandwidth and latency are independent, which is why gigabit cable can feel laggier than 100 Mbps fiber.

Idle ping flatters you

The ping you see on a quiet line is your best case. The moment someone in the house starts a download or a cloud backup, oversized buffers in the modem or router can add hundreds of milliseconds — that is bufferbloat, and it is why your game lags exactly when your flatmate streams.

So test latency under load, not just at idle. Our test probes latency while the line is saturated in both directions and grades the result A–F; a C or worse means your "good ping" evaporates whenever the line gets busy.

How to actually lower it

In order of payoff: plug the machine that matters into Ethernet (removes Wi-Fi wobble entirely); pick the nearest server region in your game or app; fix the Wi-Fi hop if you must stay wireless — 5 GHz, line of sight, router placement; enable Smart Queue Management (fq_codel or CAKE) on the router so load no longer spikes your ping; route around a VPN for gaming; and if you sit on DSL or cable while fiber is available at your address, that switch buys more milliseconds than any tweak above.

What does not lower ping: paying for more Mbps on the same technology. Measure first — a 30-second test shows your idle ping, jitter and the under-load number that predicts how it really feels at 9 pm.

Related guides